![]() Enemy AI is capable, when it does not glitch out, and your friendly companions will assume serviceable cover positions. Single player moves from one engagement to the next with a familiar pace if you have played the Battlefield 3 campaign. A modicum of choice, or a better handling of conversations, would have repaired this unnecessary rift. So you feel like the ‘special’ squad leader that is made to think is in charge when you are effectively a dog on a rigid leash. Often you’ll be following the very soldiers that you should be ordering around. The silent protagonist aspect of Recker is handled poorly within the context of the story. You can only order squad members to suppress enemies. As Recker, players do not have precise control over the squad they are commanding. ![]() Their orders are to evacuate VIPs from Shanghai but the waters are muddied when the story lacks clarity and goes off on unnecessary tangents. Single player has you assuming the role of Sergeant Recker, placed in charge of a small squad codenamed Tombstone. You will be with the Tombstone squad for most of the single player ![]()
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